onsdag 22 februari 2023

Leger vs. Double Dragon (Amiga)

Considering the importance of Double Dragon released by Technos back in 1987, how influential it was, when looking at the beat 'em up genre it feels like quite the sad affair seeing it in action on the Amiga.

Developed by Binary Design 1989 was the year that Amiga owners could get hold of their very own copy of what already had become a classic.

While the actual stages look at least somewhat decent and quite similar to the arcade originals, the characters have lost pretty much all of their ooomph; Few details, colours and presented with quite stiff animation.

But you have the kick, the punch, the elbow quickly put into the face of an enemy sneaking up from behind, the jump, the throw and the kick while jumping. And if you feel like it there is always the occasional whip or bat to pick up and smash into whomever you feel like smashing.




Actually, Double Dragon on the Amiga might initially give the impression of playing better than it looks (it has got the co-op, woohoo!). The low difficulty makes up for the iffy collision detection, but upon reaching the final stage everything falls into pieces.

Trying to get past the spear wielding statues showcases how utterly broken the game actually is, draining most (if not all) lives and continues unless being extremely lucky.




But luck should not be a factor to take into consideration in a context like this.

Just like a really low quality sample of the title theme, being played until starting the game, should not be all the music you get since the actual gameplay just spews out some sounds of hits and people sounding like they are puking while dying.

Oh, dear.


 

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